Beyond Extent - Forge of the Gods - Team Challenge

Main Shot 4604 x 2107

Main Shot 4604 x 2107

Progress during Production

Progress during Production

Prop Trim Sheet

Prop Trim Sheet

Prop Tri's

Prop Tri's

Low Poly Assets

Low Poly Assets

Prop Trim Colour Swatches

Prop Trim Colour Swatches

Low/Mid Poly Assets with Texture Map display

Low/Mid Poly Assets with Texture Map display

Cave rock Tiling

Cave rock Tiling

Modular Trim Sheet

Modular Trim Sheet

Modular Assets with cave rock tiling used in background

Modular Assets with cave rock tiling used in background

Modular Trim dirt masks

Modular Trim dirt masks

Lava Tiling

Lava Tiling

Variation from 1 texture through parameters set up in Substance Designer

Variation from 1 texture through parameters set up in Substance Designer

Level scene Texture map

Level scene Texture map

Goal - Collaborate with other environment artists to produce an environment level within a limited timeframe and to take up responsibility and produce assets that will be used by other members for production.

Result - Achieved key responsibilities as material and texture artist within team, creating tiling and trim. As well as assist in producing 3d assets and Blueprints to help build overall composition of level. Resulting in our team coming in at 2nd place out of 7 other teams, streaming can be seen here:
https://www.youtube.com/watch?v=Bqg9V6QTM5M&ab_channel=BeyondExtent

Produced an environment level with 4 other artists during a 5 week group challenge with the Beyond Extent community. https://www.beyondextent.com/

Based on the current theme chosen for this challenge, Forge of the Gods. 1 week focused on Pre-production and 4 weeks in production of level, with all 3D and texture assets made ourselves.

Key responsibility within the team was as Material and Texture artist. Setting up and troubleshooting our Master Material in Unreal Engine, as well as creating the tiling and trim sheets used for this level through Substance Designer. I also assisted in modelling and texturing several modular assets and some of the low/mid poly assets used for set dressing. This project was made in collaboration with;

Team Leader - Dom Mulgrew - https://www.artstation.com/dom_mulgrew
Lighting Artist - Will Shen - https://www.artstation.com/will_shen
3D Artist - Olha Karahoz - https://www.artstation.com/lithard
Environment & Prop Artist - Malte Ekvall - https://www.artstation.com/mekval