1920x1080 - 16:9 - 24 FPS Garden Entrance, based on artwork by Yari Lute.
Demo of random value material based on world position.
Specs: 3 X 3 M - 2048 X 2048 - Lumen - Nanite
GOAL - Refine production workflow of modularity kit as well as optimize in 3D asset modelling and learn technical process of texture creation through Substance Designer.
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RESULT - Refined skills with topology in order to create detailed assets through minimal vertices as possible. Using what I learnt in Substance Designer to create illusion of Hard Surface details through use of Height maps, adjusting values in masks for variation in detail based on surface light as well as stencilling normals for specific details such as roof tiles and wood grains.
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Back in October I took part in Artstation's Art Challenge called Neo Tokyo: Exponential Reality. Participating under Real-Time Environment Art, this was my first time taking part in the challenge as well this being my first project outside of my studies, the work is based on another Piece from another contestant, Yari Lute called Time Locked Garden. After submission I decided to put more time to my work and further polish before publishing, overall it has taken about 10 weeks to develop this project. To see my breakdown of the project during the challenge, link is provided https://www.artstation.com/challenges/neo-tokyo/categories/185/submissions/82750
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I wanted to focus on optimization for this project and so paid close attention towards my poly-count and be as frugal as possible with my modelling. I tried limiting the number of materials as possible through trim sheets I made during the competition using Substance Designer. I also took the time to familiarize myself with materials based on world position so as to avoid repetition with my tiles. As well as better understanding blueprints to enhance my modular kits.