Beyond Extent - Hidden Splendor

Hero Asset by Heather Kearn
Tilable & Trim by Alex Lorente
Foliage by Samuel Moye
Props, VFX and Rendering by Kieran Bone

Modular Kit

Modular Kit

Close up with wireframe

Close up with wireframe

Low Poly Asset mixed with Mid Poly components for focused detail, tri count at 45,000 in total. Trim & Tilable made by Alex Lorente.

Low Poly Asset mixed with Mid Poly components for focused detail, tri count at 45,000 in total. Trim & Tilable made by Alex Lorente.

Vertex Paint to break up tilables

Use of all RGB channels including alpha for roughness variation

Debris for focal Point sculpted in Zbrush. Textured through substance painter with preset material made by Alex Lorente for base of texture

Debris for focal Point sculpted in Zbrush. Textured through substance painter with preset material made by Alex Lorente for base of texture

To maintain Texel Density for assets I separated the sculpts depending on size into 2 Material ID's. Averaging between 3 - 5000 tris dependant on level of detail to silhouette.

To maintain Texel Density for assets I separated the sculpts depending on size into 2 Material ID's. Averaging between 3 - 5000 tris dependant on level of detail to silhouette.

Debris Kit, mixing both trim and unique

Debris Kit, mixing both trim and unique

Refining my ability to blend unique sculpts/textures with that of my modular/trim more seamlessly for a better silhouette in engine. I was mindful in my approach to this keeping it to 3000 tris.

Refining my ability to blend unique sculpts/textures with that of my modular/trim more seamlessly for a better silhouette in engine. I was mindful in my approach to this keeping it to 3000 tris.

This project was a chance to improve my ability in composition in environmental storytelling. Using the architecture and lighting to guide the eye.

This project was a chance to improve my ability in composition in environmental storytelling. Using the architecture and lighting to guide the eye.

Took part in another 5 week group challenge with the Beyond Extent community. This time tackling the theme, Hidden Splendor https://www.beyondextent.com/
https://www.youtube.com/watch?v=rjSur8bmXi8&t=5683s&ab_channel=BeyondExtent

We spent 1 week focused on Pre-production and 4 weeks in production of level, with all 3D and texture assets made ourselves.

My responsibility within the team was in making the modular kit for the level. Setting up and troubleshooting our Master Material in Unreal Engine. I wanted to use this project as a chance to refine my use in modular kits and refining them through sculpts in Zbrush. As well as taking the opportunity to practice my thought process in composition.

This project was made in collaboration with;

Kieran Bone https://www.artstation.com/kieranbone
Heather Kearn https://www.artstation.com/heather_k
Alex Lorente https://www.artstation.com/tenzaart
Samuel Moye https://www.artstation.com/samuel_moye

https://soundcloud.com/hayden-folker
Music promoted by https://www.free-stock-music.com/
Creative Commons / Attribution 3.0 Unported License (CC BY 3.0)
https://creativecommons.org/licenses/by/3.0/deed.en_US