Hero Asset by Heather Kearn
Tilable & Trim by Alex Lorente
Foliage by Samuel Moye
Props, VFX and Rendering by Kieran Bone
Vertex Paint to break up tilables
Use of all RGB channels including alpha for roughness variation
Took part in another 5 week group challenge with the Beyond Extent community. This time tackling the theme, Hidden Splendor https://www.beyondextent.com/
https://www.youtube.com/watch?v=rjSur8bmXi8&t=5683s&ab_channel=BeyondExtent
We spent 1 week focused on Pre-production and 4 weeks in production of level, with all 3D and texture assets made ourselves.
My responsibility within the team was in making the modular kit for the level. Setting up and troubleshooting our Master Material in Unreal Engine. I wanted to use this project as a chance to refine my use in modular kits and refining them through sculpts in Zbrush. As well as taking the opportunity to practice my thought process in composition.
This project was made in collaboration with;
Kieran Bone https://www.artstation.com/kieranbone
Heather Kearn https://www.artstation.com/heather_k
Alex Lorente https://www.artstation.com/tenzaart
Samuel Moye https://www.artstation.com/samuel_moye
https://soundcloud.com/hayden-folker
Music promoted by https://www.free-stock-music.com/
Creative Commons / Attribution 3.0 Unported License (CC BY 3.0)
https://creativecommons.org/licenses/by/3.0/deed.en_US