Modular Kit by Annia F. Rigat
Trim & Tillable by Serhii Haponenko
Props by Luvano
Props & Rendering by Orest Saldan
Surface details in real time render
Monolith Material Parameter adjustments
Master Material Parameter adjustments for terrain use. Using Base Textures, Detail Normals, RVT and Z Up tiling.
Emissive and Light Function Parameter adjustment.
Emissive and Light function materials for mood setting in real time. Decals by Annia F. Rigat, props by luvano and Orest Saldan
My first group challenge of 2025, this time interpreting the theme 'Echos of the Past'.
https://www.youtube.com/watch?v=wE6rBQ7tt30&t=3863s&ab_channel=BeyondExtent
This time round I took up the responsibility as Team lead for the team, focusing on creating the Hero Asset for our focal point as well as tackling a few technical aspects of development. Setting up the teams Master Shader, used for all assets like props and terrain. Running troubleshooting if problems appeared as well as help guide the art direction for this project.
Annia F. Rigat https://www.artstation.com/afrigat
Serhii Haponenko https://www.artstation.com/serzhik
Orest Saldan https://www.artstation.com/orests